00:00
00:00
View Profile terrytheplatypus

53 Game Reviews

11 w/ Responses

3 reviews are hidden due to your filters.

Pretty addicting once you get the hang of it, but maybe you should've put a little tutorial at the beginning, or made it slower, because dying right away would maybe annoy some people

The key in the beginning in the inventory was super-tiny, I almost didn't see it, so I was mashing buttons for a while, also you could make the key on the parrot bigger and brighter, and make a clear locked door, so that you know that you need a key. I guess as it is, it's unclear where it'll go, but if it's a school project, I doubt it'll get much better, with the deadlines and such, but I sort of liked the isometric perspective, point and click games usually don't do that (i think), I'd like to see where it goes!

fun game, though could do with more variations

too hard for me :P but it was pretty and looked like it would be fun, maybe I'll come back and learn how to control it

fun, silly game

That was wonderful, one of my favorite games ever. One obvious bug is that the rightmost orb during the boss battle always falls WAY through the tiles. There were a few other similar tile glitches throughout the game, but none so noticeable. I'm not complaining, it's just that it probably wouldn't be too hard of a fix, and it would make that important moment in the game more polished.

I'd rate the actual gameplay 5, but after you die, the screen goes green and stops(i didn't make it to the save point, so maybe that's why.

AdventureIslands responds:

Dying without reaching a save point just sends you back to the very first room where the game started. That's a rare issue and I don't know what's causing it.

I second the last review, but I like it more

cool game

Excellent game, one of my favorites.

Joined on 10/14/14

Level:
3
Exp Points:
65 / 100
Exp Rank:
> 100,000
Vote Power:
3.04 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
13
B/P Bonus:
0%
Whistle:
Normal
Medals:
94